![]() ![]() Version Control: Impoved plugin initialization process and let the plugin functions without needing the Plastic window opened - Version Control: Updated styling of number of items in incoming changes category Fixed: - Asset Import: Fixed an issue where AssetImportContext.AddObjectToAssets did not work in AssetPostprocessor methods - Asset Import: Fixed an issue where Textures passed to AssetPostprocessor methods did not have a name - Asset Pipeline: Fixed an issue where asset previews were not updating when modifying assets in an external tool in play mode - Asset Pipeline: Fixed an issue where Assets were not checked out in Version Control when the NavMesh changed after baking - Asset Pipeline: Fixed an issue where deleting invalid asset paths did not throw ArgumentNullException when using Perforce as VCProvider - Editor: Fixed an issue where the scriptable object leaked while previewing textures - Editor: Fixed an issue where there was no automatic filter out and ignore assemblies that were automatic included as a part of the system library references - GI: Fixed a crash on some Windows7 PCs when tbb12.dll gets loaded - GI: Fixed an Editor crashes in Optix when Generating Lighting multiple times - Graphics: Fixed a sporadic freeze issue during texture upload. Unity 2021.2.12 Changed: - PS4: Added latest SDK 9.0 patch for 2021.2 - Version Control: Disabled the invite button when user does not have invite permission or not on a cloud repo.
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